Octopus City Blues, a game in development for which I am a composer, has revealed a kickstarter campaign in order to finance its continued development (and by extension to keep me employed on the project…!). Check out the kickstarter page to hear some of my more recent work. If you enjoy the music (or anything else about the game), consider donating…! Also, I’d love to hear feedback on it, so feel free to contact me here or on my Facebook page. Thanks!
3 of 3 has now been released on bandcamp. Pricing has been set at $1 for the entire album; you can give more than that if you would like, but if you cannot afford to pay anything at all, I can certainly understand that. If you want the album, but cannot afford to buy it, you can download it for free.
As promised in this recent video, I uploaded the Winter Chip VI “Contest Version” of Psykandu, my entry for WCVI this year. The official WCVI page can be found HERE and my official entry page can be found HERE. The music video is below:
The challenge to myself was to write a MIDI that had a bunch of psytrance elements (and it should be noted that MIDI is not typically electronica/techno friendly, especially General MIDI). I didn’t have much notice, about 3 days or so, so I had to run hard with it. I’m not totally satisfied with the results and hope to put out a “complete” or at least slightly revised/polished version by the end of the year (this is me trying to set more realistic goals for myself…!). It didn’t do so well in the scheme of the contest (108/183)- there were a LOT of entries this year.
So at long last the gameplay demo for Golden Adventure has been released! Some of you may have noticed that I posted a few music videos related to the game on my youtube channel. Some of the music in the demo won’t make it into the final cut; however, I’m satisfied with what has made it into the demo.
There will apparently be another musician joining the sound team for the remaining Chapters of the game. We’re supposed to be having some sort of team meeting soon that more clearly defines his role in the project. After that meeting, among other things, I should be able to say with more certainty how I plan to handle the “original soundtrack” issue (i.e., if I am no longer the official composer for the project, how do I in good conscience release an official soundtrack, etc.). Some of my musician friends expressed this concern to me this week- it will be addressed!
In any event, check the game out by scrolling down to the bottom of the following link!:
Dancing Lights, a game for which I was both composer and sound effects designer, was released yesterday on iTunes. The game itself is only $.99 and the game can be purchased on iTunes by clicking THIS LINK.
Today, I released a music video for one of the tracks from Dancing Lights, entitled “Crumv”:
As time goes on I will be releasing more of the tracks on YouTube for your listening pleasure.
For an insider scoop of sorts, I’ll tell you that the computer from which the Dancing Lights OST was recorded is apparently dying and for that matter does not appreciate the soundfont stacking I used to employ more realistic, authentic sounding instruments (e.g., grand piano, vibraphone, kalimba). That being said, any subsequent recordings of Dancing Lights music will not sound exactly like they do in-game, but rather how I have arranged them for another synthesizer. I hope the difference in sound quality won’t throw people for too far of a loop!